To create a virtual reality attraction with a franchise model.
SOLUTION
To enter the market quickly, the project was completed with a list of required elements:
Software, control panel with statistics, the device with Oculus Go glasses, video and content for games, stories for 6 platforms, game design.
The attraction supports Oculus Go glasses, but if required, the equipment can be adjusted for glasses of another manufacturer. The project should have compact dimensions so it can be comfortably placed in the shopping center and other sites with traffic intensity. The attraction is operator free – payments are performed through a coin box.
IMPACT
Challenging game content allows players to get new, previously unfamiliar emotions and attract customers.
The customer plans to scale the business model by selling a VR attraction franchise. This case can be considered both for direct earnings and for brand promotion of trend technology.